![]() ![]() ![]() However, pirate ships can make valuable prizes-especially their galleons and fluyts. They possess a formidable fleet at the beginning of the game, too strong for any nation to take on initially without investing serious capital into a navy. Pirates are at war with everybody, cannot make peace, and are generally hated for their disruption of trade routes. Generals are available to this faction as with all the other factions, so a human player will have to rely almost exclusively on these Generals for his land force after the early game. An interesting faction, pirates can train only one land unit type, Buccaneers (swordsman), with a total limit of six. They operate mainly in the Carribean, although their ships often reach many theatres including all trade theatres, and sometimes India and Europe. The Pirates are seafarers, and are a faction in ETW. Piracy in the Americas were problematic for all who visited its waters, and would continue to do so even into the 20th century, although the problem became more minor as the United States Navy and the British Royal Navy began to hunt pirates. The history of piracy is almost as long as the history of ships themselves, but Empire: Total War depicts the pirates as operating in the Caribbean. The Pirates is an unplayable minor faction in Empire: Total War. ![]()
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